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  • 2017 Update (And Nerf Modding)

    Happy, very belated, 2017...

    I'm still alive and planning out some articles but very busy with work currently, which slows stuff down.

    My Wastelander Rifle build is still going in the background but for now I'm mostly involved in some quick(er) Nerf gun mods. 

    One vanilla Hammershot...

    Currently I need an off-hand weapon for a LARP I'm playing so I'm looking to do a decorative mod for a trusty Nerf Hammershot. I really like the fact it's one of the only non-electric Nerf guns that allows for one-handed use. However I want to add a non-functioning barrel as I don't like the look of it firing straight from the cylinder. I'm planning to add a few details just to make it more useful in game but I'm not planning anything too special.

  • Crossbow project I

    I've been tinkering with designs for more effective LRP crossbows for while now for use in modern/steampunk settings. Objective is turn a fairly basic, and never brilliant LRP staple into a perfected bit of kit.

    Objectives:

    • Range - greater range for greater threat
    • Accuracy - only counts if you hit something
    • Speed - speed is pretty driving for accuracy
    • Capacity - reload speed, magazines
    • Utility - size, weight, ease of operation, functionality in cover

    I'll look at the details of these in detail over separate pieces.

    Limits:

    • 30lb draw limit, common for UK LRPs
    • LRP Safe
    • Won't get me arrested
    • Unpowered (for now)

    I've used holo-sights on crossbows to good effect but I'd like to build an easy ironsights for my bows. In the long run I'm looking for two designs, a CQB version and a long-range rifle type.

    For a start, let's rub some science on it and see what sticks. On a classic LRP bungie crossbow the string runs at an angle back from a fixed arm. At max stroke they normally pull up to 133.4 N (25-30 lb) - however as the string moves forward the angle decreases and the string slackens, therefore the forward pull reduces to zero. The power stroke is therefore 130N to 0 N over about 200mm.

    F = ma

    So as the force of the stroke drops off so does the acceleration, ideally the design wants a consistent power stroke applying a constant Force for the entire stroke distance. To do this I'm planning to use a configuration similar to a diving speargun to propel the bolt forward. For maximise the power stroke I want the string to be under tension for the entire stroke and running parallel to the stroke so no force is lost as the string angle drops.

    To keep the length to a sensible limit I expect that I'll have to run the string over a sheave and back along the bow. 

    String length prediction:

    Based on these rough numbers I'd be looking for a base string of 810mm, but to make this formula useful I'll need some modulus of elasticity values for prospective bungee (to the lab).

  • Crossbow project II (from the lab)

    After some experimenting:

    Knocked the data out of at the lower ends of the range but the rest seems to fit nicely. I experimented with an artificial 0 intersect but it skewed the numbers out. I suspect there are some errorous effects from the multi strand shock cord/bungee taking tension up. Data here is for a 8mm and 10mm shock cord.

    Now I can calculate a more accurate modulus of elasticity.

  • Disclaimer

    1) LIMITATION OF LIABILITY/DISCLAIMER

    This site exists to provide information and potential guidance in good faith. However the site is not a replacement for suitable knowledge or training. By following our tutorials you are accepting whole liability for any items produced from tutorials followed and any processed undertaken during manufacture. We cannot/must-not be held responsible for any injury, death, financial loss etc caused by following any tutorial or comments.

    a) SPECIAL NOTE ABOUT PHYSICAL MATERIALS: Making things involves sharp object, chemicals, heat and other hazards. Follow all safety advice for the specific products and items you are using.

    b) SPECIAL NOTE ABOUT AGE/ABILITY: We give no guidance about appropriate ages or ability levels for any of these tutorials or resulting items. You should seek qualified advice/instruction if in doubt of your ability.

    c) SPECIAL NOTE ABOUT VIDEOS: Any activities witnessed in a video are taken at the subject's risk, they should not be considered to be implicitly suitable.

     

    2) USE OF LARP SPECIFIC/CONTEXTUAL TERMS

    It is stated here that terms such as:

    LRP/LARP/Larp: is the traditionally accepted term within the UK for Live (Action) Roleplay. It is within the UK context that these articles are published.

    Safe/Larp-safe: are made within the context of Live Roleplay Games and only have the meaning within which they are commonly termed. In such that no item can be considered to be wholly safe (free from risk) and it must therefore be the end user's responsibility to ensure that any items are used in manner that is 'safe' for the application they are used within.

     

    3) SUITABILITY

    Though all tutorials are intended show to production items for use in Larp we cannot advise about the final suitability of the items within a particular game/system. Before beginning any project we recommend you seek appropriate guidance from a system officer to avoid disappointment/etc.

     

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  • Let’s make a… Post-Apocalyptic Axe - Tutorial (Part 3)

    With the basic shape of the axe done (part 1 & part 2), it’s now a matter of giving the weapons some style and finish. As a lot of these stages involve removing material, make sure you don’t remove too much foam or your weapon will fail safety checking. Limits will depend on your system -check with a referee/marshal/game-runner.